2015 - 2016 Combined Catalogs of the Colleges

Program: Interactive Simulation and Game Technology



These changes were made after this degree plan was originally published on June 11, 2015.
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INTERACTIVE SIMULATION AND GAME TECHNOLOGY

(Associate in Applied Sciences Degree)

Richland only

  • Students pursuing this award program are required to meet Texas Success Initiative (TSI) standards and course prerequisites.
  • Students must earn at least 25% of the credit hours required for graduation through instruction by the college awarding the degree.

Degree Plan Code: Individual degree plan codes(s) have been assigned to a specific track(s) within this degree plan.

The Associates of Applied Science degree in Interactive Simulation and Game Technology is designed for students seeking entry into a career in the electronic game industry or in related fields such as entertainment, communications and education that utilize interactive simulations. In addition to specializations in art and programming, the AAS degree includes a core of courses designed for transfer for those seeking further education in related fields.

CREDIT HOURS

1st Year Curriculum

SEMESTER I

GAME 1303 Introduction to Game Design and Development 3
+Elective Specialty Elective ART/ANIMATION/DESIGN OR 3
+Elective Specialty Elective PROGRAMMING (4)
MATH 1314 College Algebra 3
+Elective Specialty Elective ART/ANIMATION/DESIGN OR 3
+Elective Specialty Elective PROGRAMMING (3)
ART/ANIMATION/DESIGN (Semester I Credit Hours)
12
OR
PROGRAMMING (Semester I Credit Hours)
(13)

SEMESTER II

+Elective Technical Elective Specialty Elective ART/ANIMATION/DESIGN OR 3
+Elective Specialty Elective PROGRAMMING (3)
SPCH 1311 Introduction to Speech Communication OR 3
SPCH 1315 Public Speaking (3)
ENGL 1301 Composition I 3
+Elective Specialty Elective ART/ANIMATION/DESIGN OR 3
+Elective Specialty Elective PROGRAMMING (3)
ARTC 1302 Digital Imaging I OR 3
ARTS 2348 Digital Art I (3)
ART/ANIMATION/DESIGN or PROGRAMMING (Semester II Credit Hours)
12
Interactive Simulation and Game Technology Core Curriculum (1st Year Curriculum) ART/ANIMATION/DESIGN Minimum Hours Required 24
OR
Interactive Simulation and Game Technology Core Curriculum (1st Year Curriculum) PROGRAMMING Minimum Hours Required (25)

A student must complete the Semester I and II Core Curriculum and all courses in one of the following specializations (Artist/Animation or Programming) in Semesters III, IV, and V in order to be awarded the AAS in Interactive Simulation and Game Technology.

A student must complete all courses in ONE specialization (ART/ANIMATION/DESIGN or PROGRAMMING) to be awarded the AAS in Interactive Simulation and Game Technology.

+Technical Elective - must be selected from the following:;

ARTV 1343 Digital Sound 3
GAME 1302 Interactive Storyboarding 3
GAME 1309 Introduction to Animation Programming 3
GAME 1394 Special Topics in Animation, Interactive, Technology Video Graphics and Special Effects 3

ARTIST/ANIMATION SPECIALIZATION:

(Degree Plan Code: AAS.GM.ART/ANIMAT.14)

SEMESTERS I AND II

Interactive Simulation and Game Technology Core Curriculum (Semesters I and II) 24
24

2nd Year Curriculum

ART/ANIMATION/DESIGN SPECIALIZATION

(Degree Plan Code: AAS.GM.ART/ANIM/DES)

SEMESTER III

+Elective Specialty Elective 3
COSC 1301 Introduction to Computing 3
ARTV 2355 Character Rigging and Animation 3
ARTS 1316 Drawing I 3
+Elective Specialty Elective 3
ARTV 1341 3-D Animation I 3
GAME 1372 Visual Effects for Video Games I 3
GAME 1304 Level Design 3
GAME 2332 Project Development I 3
PSYC 2301 General Psychology 3
18 15

SEMESTER IV

+Elective Specialty Elective 3
GAME 2336 Lighting, Shading, and Texture OR 3
GAME 2387 Internship-Animation, Interactive Technology, Video Graphics and Special Effects 3
ARTS 1317 Drawing II (3)
GAME 2334 Project Development II 3
++Elective Humanities/Fine Arts 3
ARTV 2345 3-D Modeling and Rendering II 3
PSYC 2301 General Psychology 3
12 15

SEMESTER V

GAME 2308 Portfolio for Game Development 3
+++Elective Specialty Elective 3
GAME 2387 Internship-Animation, Interactive Technology, Video Graphics and Special Effects OR 3
GAME 2359 Game and Simulation Group Project (3) 3
6
ART/ANIMATION/DESIGN SPECIALIZATION Minimum Hours Required 60

+++Specialty Elective for the Artist/Animation - must be selected from the following:

ARTS 2323 Life Drawing I 3
ARTT 1141 Creative Drawing AND 1
ARTT 1201 Conceptual Figure Drawing 2
GAME 1353 Multi-User Game Programming I 3
GAME 1394 Special Topics in Animation, Interactive Technology, Video Graphics and Special Effects 3
GAME 2341 Game Scripting 3
GAME 2325 3D Animation II - Character Setup 3
IMED 1345 Interactive Digital Media I 3

PROGRAMMING SPECIALIZATION:

(Degree Plan Code: AAS.GM.PROGRAM.14)

SEMESTERS I AND II

Interactive Simulation and Game Technology Core Curriculum (Semesters I and II) 24
24

2nd Year Curriculum

PROGRAMMING SPECIALIZATION

(Degree Plan Code: AAS.GM.PROGRAM.16)

SEMESTER III

GAME 1443 Game and Simulation Programming I 4
COSC 1436 Programming Fundamentals I 4
++Elective Humanities/Fine Arts 3
GAME 2347 Advanced Game Programming 3
GAME 2341 Game Scripting 3
GAME 1373 Objective-C Fundamentals 3
GAME 1304 Level Design 3
GAME 2332 Project Development I 3
16

SEMESTER IV

GAME 1459 Game and Simulation Programming II 4
GAME 1443 Game and Simulation Programming I 4
GAME 2334 Project Development II 3
PSYC 2301 General Psychology 3
ITSE 2310 iOS Application Programming 3
COSC 1437 Programming Fundamentals II 4
14 13

SEMESTER V

IMED 1391 Special Topics in Educational/Instructional Media Design 3
GAME 1359 Game and Simulation Programming II 3
GAME 2387 Internship-Animation, Interactive Technology, Video Graphics and Special Effects OR 3
GAME 2359 Game and Simulation Group Project (3) 3
6
PROGRAMMING SPECIALIZATION Minimum Hours Required 60

 

+Specialty Electives (ART/ANIMATION/DESIGN SPECIALIZATION):

SEMESTER I

Must select TWO from the following:

GAME 1370 Concept Art I 3
GAME 1304 Level Design 3
ARTV 1303 Basic Animation 3

SEMESTER II

Must select TWO from the following:

ARTV 1345 3-D Modeling and Rendering I 3
ARTV 1341 3-D Animation I 3
GAME 2304 Level Design II 3
GAME 2370 Concept Art II 3

SEMESTER III

Must select TWO from the following:

ARTV 2345 3-D Modeling and Rendering II 3
ARTV 2351 3-D Animation II 3
ARTS 2323 Life Drawing I 3
ARTS 1316 Drawing I 3
GAME 1302 Interactive Storyboarding 3
ARTV 1343 Digital Sound 3

SEMESTER IV

Must select ONE from the following:

GAME 1371 Motion Capture 3
GAME 2372 Visual Effects for Video Games II 3

 

+Specialty Electives (PROGRAMMING SPECIALIZATION):

SEMESTER I

COSC 1436 Programming Fundamentals I 4
ITSE 2321 Object-Oriented Programming 3

SEMESTER II

GAME 2342 Game Development Using C++ 3
ITSE 1330 Introduction to C# Programming 3

++Humanities/Fine Arts Elective - must be selected from the AAS Core Options for Humanities/Fine Arts.


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