(Associate in Applied Sciences Degree)
Richland campus only
- Students pursuing this award program are required to meet Texas Success Initiative (TSI) standards and course prerequisites.
- Complete at least 25% of the credit hours required for graduation through instruction by Dallas College.
Degree Plan Code: Individual degree plan codes(s) have been assigned to a specific track(s) within this degree plan.
The Associates of Applied Science degree in Interactive Simulation and Game Technology is designed for students seeking entry into a career in the electronic game industry or in related fields such as entertainment, communications and education that utilize interactive simulations. In addition to specializations in art and programming, the AAS degree includes a core of courses designed for transfer for those seeking further education in related fields.
A student must complete all courses in ONE specialization (ART/ANIMATION/DESIGN) or (PROGRAMMING) to be awarded the AAS in Interactive Simulation and Game Technology.
ART/ANIMATION/DESIGN SPECIALIZATION
AAS.GM.ART/ANIM.19
Semester 1 |
Course |
Course Title |
Credit Hours |
GAME 1303 |
Introduction to Game Design and Development |
3 |
MATH 1332 |
Contemporary Mathematics (Quantitative Reasoning) |
3 |
PSYC 2301 |
General Psychology |
3 |
+Elective |
Specialty Elective ART/ANIMATION/DESIGN |
3 |
+Elective |
Specialty Elective ART/ANIMATION/DESIGN |
3 |
Semester Total |
15 |
Semester 2 |
Course |
Course Title |
Credit Hours |
SPCH 1311 |
Introduction to Speech Communication OR |
3 |
SPCH 1315 |
Public Speaking |
(3) |
+++Elective |
Humanities/Fine Arts |
3 |
+Elective |
Specialty Elective ART/ANIMATION/DESIGN |
3 |
+Elective |
Specialty Elective ART/ANIMATION/DESIGN |
3 |
GAME 2332 |
Project Development 1I |
3 |
Semester Total |
15 |
Semester 3 |
Course |
Course Title |
Credit Hours |
ENGL 1301 |
Composition 1I |
3 |
ARTV 2355 |
Character Rigging and Animation |
3 |
GAME 1306 |
Design and Creation of Games |
3 |
GAME 1372 |
Visual Effects for Video Games 1I |
3 |
GAME 2334 |
Project Development 2II |
3 |
Semester Total |
15 |
Semester 4 |
Course |
Course Title |
Credit Hours |
GAME 2387 |
Internship-Animation, Interactive Technology, Video Graphics and Special Effects OR |
3 |
GAME 2374 |
Game Production |
(3) |
+Elective |
Specialty Elective ART/ANIMATION/DESIGN |
3 |
+Elective |
Specialty Elective ART/ANIMATION/DESIGN |
3 |
GAME 2308 |
Portfolio for Game Development |
3 |
GAME 2359 |
Game and Simulation Group Project |
3 |
Semester Total |
15 |
Minimum Hours Required |
60 |
+Specialty Electives (ART/ANIMATION/DESIGN SPECIALIZATION)
Semester 1
|
|
Must select TWO from the following: |
|
Semester 2
|
|
Must select TWO from the following: |
|
Semester 4
|
|
Must select TWO from the following: |
|
PROGRAMMING SPECIALIZATION
AAS.GM.PROGRAM.20
Semester 1 |
Course |
Course Title |
Credit Hours |
GAME 1303 |
Introduction to Game Design and Development |
3 |
MATH 1314 |
College Algebra |
3 |
ENGL 1301 |
Composition 1I |
3 |
GAME 2302 |
Mathematical Applications for Game Development |
3 |
ITSE 1302 |
Computer Programming |
3 |
Semester Total |
15 |
Semester 2 |
Course |
Course Title |
Credit Hours |
SPCH 1311 |
Introduction to Speech Communication OR |
3 |
SPCH 1315 |
Public Speaking |
(3) |
+++Elective |
Humanities/Fine Arts |
3 |
GAME 1343 |
Game and Simulation Programming 1I |
3 |
GAME 2332 |
Project Development 1I |
3 |
GAME 2342 |
Game Development Using C++ |
3 |
Semester Total |
15 |
Semester 3 |
Course |
Course Title |
Credit Hours |
PSYC 2301 |
General Psychology |
3 |
GAME 1353 |
Multi-User Game Programming 1I |
3 |
GAME 1359 |
Game and Simulation Programming 2II |
3 |
GAME 2334 |
Project Development 2II |
3 |
GAME 2347 |
Advanced Game Programming |
3 |
Semester Total |
15 |
Semester 4 |
Course |
Course Title |
Credit Hours |
GAME 2387 |
Internship-Animation, Interactive Technology, Video Graphics and Special Effects OR |
3 |
GAME 2374 |
Game Production |
(3) |
GAME 2319 |
Game Engine |
3 |
GAME 2333 |
Game and Simulation Programming 3III |
3 |
GAME 2359 |
Game and Simulation Group Project |
3 |
++Elective |
Specialty Elective PROGRAMMING SPECIALIZATION |
3 |
Semester Total |
15 |
Minimum Hours Required |
60 |
++Specialty Electives (PROGRAMMING SPECIALIZATION)
Semester 4
|
|
Must select ONE from the following: |
|
|
Course |
Course Title |
Credit Hours |
ARTV 1345 |
3-D Modeling and Rendering I |
3 |
GAME 1304 |
Level Design |
3 |
GAME 1373 |
Virtual and Augmented Reality Development |
3 |
+++Humanities/Fine Arts Elective - must be selected from the AAS Core Options for Humanities/Fine Arts.
NOTE: Students enrolling in this program who plan to transfer to a four-year institution should consult an advisor or counselor regarding transfer requirements and the transferability of these courses to the four-year institution of their choice.