2013 - 2014 Combined Catalogs of the Colleges

Program: Interactive Simulation and Game Technology
Degree Plan: Interactive Simulation and Game Technology AAS



This degree plan includes updates that were added after it was originally published on May 28, 2013.
New students who are entering the college for the first time should follow the version on this page.

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(Associate in Applied Sciences Degree)

Richland only

  • Students pursuing this award program are required to meet Texas Success Initiative (TSI) standards and course prerequisites.
  • Students must earn at least 25% of the credit hours required for graduation through instruction by the college awarding the degree.

Degree Plan Code: Individual degree plan codes(s) have been assigned to a specific track(s) within this degree plan.

The Associates of Applied Science degree in Interactive Simulation and Game Technology is designed for students seeking entry into a career in the electronic game industry or in related fields such as entertainment, communications and education that utilize interactive simulations. In addition to specializations in art and programming, the AAS degree includes a core of courses designed for transfer for those seeking further education in related fields.

CREDIT HOURS

(1st YEAR CURRICULUM)

SEMESTER I

GAME 1303 Introduction to Game Design and Development 3
ARTV 1303 Basic Animation 3
MATH 1314 College Algebra OR 3
MATH 1332 College Mathematics I (3)
ARTV 1345 3-D Modeling and Rendering I 3
12

SEMESTER II

+Elective Technical Elective 3
SPCH 1311 Introduction to Speech Communication OR 3
SPCH 1315 Fundamentals of Public Speaking (3)
ENGL 1301 Composition I 3
ARTC 1302 Digital Imaging I OR 3
ARTS 2348 Digital Art I (3)
12
Interactive Simulation and Game Technology Core Curriculum Minimum Hours Required 24

A student must complete the Semester I and II Core Curriculum and all courses in one of the following specializations (Artist/Animation or Programming) in Semesters III, IV, and V in order to be awarded the AAS in Interactive Simulation and Game Technology.

+Technical Elective - must be selected from the following:

ARTV 1343 Digital Sound 3
GAME 1302 Interactive Storyboarding 3
GAME 1309 Introduction to Animation Programming 3
GAME 1394 Special Topics in Animation, Interactive, Technology Video Graphics and Special Effects 3

ARTIST/ANIMATION SPECIALIZATION:

(Degree Plan Code: AAS.GM.ART/ANIMAT)

SEMESTERS I AND II

Interactive Simulation and Game Technology Core Curriculum (Semesters I and II) 24
24

SEMESTER III

COSC 1301 Introduction to Computing 3
ARTS 1316 Drawing I 3
ARTV 1341 3-D Animation I 3
GAME 1304 Level Design 3
GAME 2332 Project Development I 3
PSYC 2301 General Psychology 3
18

SEMESTER IV

GAME 2336 Lighting, Shading, and Texture OR 3
ARTS 1317 Drawing II (3)
ARTV 2345 3-D Modeling and Rendering II 3
GAME 2334 Project Development II 3
++Elective Humanities/Fine Arts 3
12

SEMESTER V

+++Elective Specialty Elective 3
GAME 2387 Internship-Animation, Interactive Technology, Video Graphics and Special Effects OR 3
GAME 2359 Game and Simulation Group Project (3)
6
Artist/Animation Minimum Hours Required 60

++Humanities/Fine Arts Elective - must be selected from the AAS Core Options for Humanities/Fine Arts.

+++Specialty Elective for the Artist/Animation - must be selected from the following:

ARTS 2323 Drawing III 3
ARTT 1141 Creative Drawing AND 1
ARTT 1201 Conceptual Figure Drawing 2
GAME 1353 Multi-User Game Programming I 3
GAME 1394 Special Topics in Animation, Interactive Technology, Video Graphics and Special Effects 3
GAME 2341 Game Scripting 3
GAME 2325 3D Animation II - Character Setup 3
IMED 1345 Interactive Digital Media I 3

PROGRAMMING SPECIALIZATION:

(Degree Plan Code: AAS.GM.PROGRAM)

SEMESTERS I AND II

Interactive Simulation and Game Technology Core Curriculum (Semesters I and II) 24
24

SEMESTER III

COSC 1436 Programming Fundamentals I 4
++++Elective Humanities/Fine Arts 3
GAME 2341 Game Scripting 3
GAME 1304 Level Design 3
GAME 2332 Project Development I 3
16

SEMESTER IV

GAME 1443 Game and Simulation Programming I 4
GAME 2334 Project Development II 3
PSYC 2301 General Psychology 3
COSC 1437 Programming Fundamentals II 4
14

SEMESTER V

GAME 1359 Game and Simulation Programming II 3
GAME 2387 Internship-Animation, Interactive Technology, Video Graphics and Special Effects OR 3
GAME 2359 Game and Simulation Group Project (3)
6
Programming Minimum Hours Required 60

++++Humanities/Fine Arts Elective - must be selected from the AAS Core Options for Humanities/Fine Arts.


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