INTERACTIVE SIMULATION AND GAME TECHNOLOGY -- GAME DEVELOPMENT
(Level 1I Certificate)
Offered on all campuses
NEW
- Students pursuing this certificate are waived from the Texas Success Initiative (TSI) standards, but must meet course prerequisites.
- Complete at least 25% of the credit hours required for graduation through instruction by Dallas College.
Degree Plan Code: C1.GM.GAME.DEV
Each specialization whether ART, ANIMATION, DESIGN, or PROGRAMMING provides a foundation which will prepare students with the knowledge needed to understand how each specific role functions in a development team within the Gaming Industry. Upon completion of the chosen specialization, students will have the knowledge to build a portfolio of work which is what's required to enter the Games Industry. In addition to this certificate, students can use all the classes towards the completion of the Interactive Simulation and Game Technology AAS.
A student must complete all courses in ONE specialization (ART, ANIMATION, DESIGN, or PROGRAMMING) to be awarded the Game Development Certificate.
ART SPECIALIZATION
Semester 1 |
Course |
Course Title |
Credit Hours |
GAME 1303 |
Introduction to Game Design and Development |
3 |
GAME 1336 |
Introduction to 3-D Game Modeling |
3 |
GAME 1370 |
Concept Art 1I |
3 |
Semester Total |
9 |
Semester 2 |
Course |
Course Title |
Credit Hours |
GAME 1372 |
Visual Effects for Video Games 1I |
3 |
GAME 1314 |
Character Sculpting |
3 |
GAME 2332 |
Project Development 1I |
3 |
Semester Total |
9 |
Minimum Hours Required |
18 |
ANIMATION SPECIALIZATION
Semester 1 |
Course |
Course Title |
Credit Hours |
GAME 1303 |
Introduction to Game Design and Development |
3 |
ARTV 1341 |
3-D Animation 1I |
3 |
GAME 1372 |
Visual Effects for Video Games 1I |
3 |
Semester Total |
9 |
Semester 2 |
Course |
Course Title |
Credit Hours |
GAME 2325 |
3-D Animation II - Character Setup |
3 |
ARTV 2351 |
3-D Animation II |
3 |
GAME 2332 |
Project Development 1I |
3 |
Semester Total |
9 |
Minimum Hours Required |
18 |
DESIGN SPECIALIZATION
Semester 1 |
Course |
Course Title |
Credit Hours |
GAME 1303 |
Introduction to Game Design and Development |
3 |
GAME 1306 |
Design and Creation of Games |
3 |
GAME 1304 |
Level Design |
3 |
Semester Total |
9 |
Semester 2 |
Course |
Course Title |
Credit Hours |
GAME 1336 |
Introduction to 3-D Game Modeling |
3 |
GAME 2304 |
Level Design 2II |
3 |
GAME 2332 |
Project Development 1I |
3 |
Semester Total |
9 |
Minimum Hours Required |
18 |
PROGRAMMING SPECIALIZATION
Semester 1 |
Course |
Course Title |
Credit Hours |
GAME 1303 |
Introduction to Game Design and Development |
3 |
ITSE 1302 |
Computer Programming |
3 |
GAME 2302 |
Mathematical Applications for Game Development |
3 |
Semester Total |
9 |
Semester 2 |
Course |
Course Title |
Credit Hours |
GAME 2342 |
Game Development Using C++ |
3 |
GAME 1343 |
Game and Simulation Programming 1I |
3 |
GAME 2332 |
Project Development 1I |
3 |
Semester Total |
9 |
Minimum Hours Required |
18 |
NOTE: Students enrolling in this program who plan to transfer to a four-year institution should consult an advisor or counselor regarding transfer requirements and the transferability of these courses to the four-year institution of their choice.
[Back to Top]
INTERACTIVE SIMULATION AND GAME TECHNOLOGY
(Associate in Applied Sciences Degree)
Richland campus only
- Students pursuing this award program are required to meet Texas Success Initiative (TSI) standards and course prerequisites.
- Complete at least 25% of the credit hours required for graduation through instruction by Dallas College.
Degree Plan Code: Individual degree plan codes(s) have been assigned to a specific track(s) within this degree plan.
The Associates of Applied Science degree in Interactive Simulation and Game Technology is designed for students seeking entry into a career in the electronic game industry or in related fields such as entertainment, communications and education that utilize interactive simulations. In addition to specializations in art and programming, the AAS degree includes a core of courses designed for transfer for those seeking further education in related fields.
A student must complete all courses in ONE specialization (ART/ANIMATION/DESIGN or PROGRAMMING) to be awarded the AAS in Interactive Simulation and Game Technology.
ART/ANIMATION/DESIGN SPECIALIZATION
AAS.GM.ART/ANIM.19
Semester 1 |
Course |
Course Title |
Credit Hours |
GAME 1303 |
Introduction to Game Design and Development |
3 |
MATH 1332 |
Contemporary Mathematics (Quantitative Reasoning) |
3 |
PSYC 2301 |
General Psychology |
3 |
GAME 1304 |
Level Design |
3 |
GAME 1370 |
Concept Art 1I OR |
3 |
ARTV 1341 |
3-D Animation 1I OR |
(3) |
GAME 1336 |
Introduction to 3-D Game Modeling |
(3) |
Semester Total |
15 |
Semester 2 |
Course |
Course Title |
Credit Hours |
GAME 2332 |
Project Development 1I |
3 |
SPCH 1311 |
Introduction to Speech Communication OR |
3 |
SPCH 1315 |
Public Speaking |
(3) |
++++Elective |
Humanities/Fine Arts |
3 |
GAME 2370 |
Concept Art 2II OR |
3 |
GAME 1314 |
Character Sculpting OR |
(3) |
GAME 2325 |
3-D Animation 2II - Character Setup |
(3) |
GAME 1372 |
Visual Effects for Video Games 1I OR |
3 |
GAME 2304 |
Level Design 2II OR |
(3) |
ARTV 2351 |
3-D Animation 2II |
(3) |
Semester Total |
15 |
Semester 3 |
Course |
Course Title |
Credit Hours |
GAME 2334 |
Project Development 2II |
3 |
ENGL 1301 |
Composition 1I |
3 |
GAME 1306 |
Design and Creation of Games |
3 |
+Elective |
Specialty (ART/ANIMATION/DESIGN) |
3 |
+Elective |
Specialty (ART/ANIMATION/DESIGN) |
3 |
Semester Total |
15 |
Semester 4 |
Course |
Course Title |
Credit Hours |
GAME 2359 |
Game and Simulation Group Project |
3 |
GAME 2308 |
Portfolio for Game Development |
3 |
GAME 2387 |
Internship-Animation, Interactive Technology, Video Graphics and Special Effects OR |
3 |
GAME 2374 |
Game Production |
(3) |
++Elective |
Specialty (ART/ANIMATION/DESIGN) |
3 |
++Elective |
Specialty (ART/ANIMATION/DESIGN) |
3 |
Semester Total |
15 |
Minimum Hours Required |
60 |
+Specialty Electives (ART/ANIMATION/DESIGN)
Must select TWO from the following:
++Specialty Electives (ART/ANIMATION/DESIGN)
Must select TWO from the following:
PROGRAMMING SPECIALIZATION
AAS.GM.PROGRAM.20
Semester 1 |
Course |
Course Title |
Credit Hours |
GAME 1303 |
Introduction to Game Design and Development |
3 |
MATH 1314 |
College Algebra |
3 |
ENGL 1301 |
Composition 1I |
3 |
GAME 2302 |
Mathematical Applications for Game Development |
3 |
ITSE 1302 |
Computer Programming |
3 |
Semester Total |
15 |
Semester 2 |
Course |
Course Title |
Credit Hours |
SPCH 1311 |
Introduction to Speech Communication OR |
3 |
SPCH 1315 |
Public Speaking |
(3) |
++++Elective |
Humanities/Fine Arts |
3 |
GAME 1343 |
Game and Simulation Programming 1I |
3 |
GAME 2332 |
Project Development 1I |
3 |
GAME 2342 |
Game Development Using C++ |
3 |
Semester Total |
15 |
Semester 3 |
Course |
Course Title |
Credit Hours |
PSYC 2301 |
General Psychology |
3 |
GAME 1353 |
Multi-User Game Programming 1I |
3 |
GAME 1359 |
Game and Simulation Programming 2II |
3 |
GAME 2334 |
Project Development 2II |
3 |
GAME 2347 |
Advanced Game Programming |
3 |
Semester Total |
15 |
Semester 4 |
Course |
Course Title |
Credit Hours |
GAME 2387 |
Internship-Animation, Interactive Technology, Video Graphics and Special Effects OR |
3 |
GAME 2374 |
Game Production |
(3) |
GAME 2319 |
Game Engine |
3 |
GAME 2333 |
Game and Simulation Programming 3III |
3 |
GAME 2359 |
Game and Simulation Group Project |
3 |
+++Elective |
Specialty (PROGRAMMING SPECIALIZATION) |
3 |
Semester Total |
15 |
Minimum Hours Required |
60 |
+++Specialty Electives (PROGRAMMING SPECIALIZATION)
Must select ONE from the following:
|
Course |
Course Title |
Credit Hours |
GAME 1304 |
Level Design |
3 |
GAME 1306 |
Design and Creation of Games |
3 |
GAME 1336 |
Introduction to 3-D Game Modeling |
3 |
GAME 1373 |
Virtual and Augmented Reality Development |
3 |
++++Humanities/Fine Arts Elective - must be selected from the AAS Core Options for Humanities/Fine Arts.
NOTE: Students enrolling in this program who plan to transfer to a four-year institution should consult an advisor or counselor regarding transfer requirements and the transferability of these courses to the four-year institution of their choice.
[Back to Top]