Dallas College Catalog filtered for Richland Campus
2020 - 2021 Dallas College Catalog
Catalog Filter(s): Richland Campus (remove)

2020 - 2021 Catalog
Program: Interactive Simulation and Game Technology

INTERACTIVE SIMULATION AND GAME TECHNOLOGY

(Associate in Applied Sciences Degree)

Richland campus only

  • Students pursuing this award program are required to meet Texas Success Initiative (TSI) standards and course prerequisites.
  • Complete at least 25% of the credit hours required for graduation through instruction by Dallas College.

Degree Plan Code: Individual degree plan codes(s) have been assigned to a specific track(s) within this degree plan.

The Associates of Applied Science degree in Interactive Simulation and Game Technology is designed for students seeking entry into a career in the electronic game industry or in related fields such as entertainment, communications and education that utilize interactive simulations. In addition to specializations in art and programming, the AAS degree includes a core of courses designed for transfer for those seeking further education in related fields.

Course Course Title Credit Hours
GAME 1303 Introduction to Game Design and Development 3
+Elective Specialty Elective ART/ANIMATION/DESIGN OR 3
+Elective Specialty Elective PROGRAMMING (3)
MATH 1314 College Algebra OR 3
MATH 1332 Contemporary Mathematics (Quantitative Reasoning) (3)
+Elective Specialty Elective ART/ANIMATION/DESIGN OR 3
+Elective Specialty Elective PROGRAMMING (3)
Art/Animation/Design Semester 1 Total 12
OR
Programming Semester 1 Total (12)
Course Course Title Credit Hours
+Elective Specialty Elective ART/ANIMATION/DESIGN OR 3
+Elective Specialty Elective PROGRAMMING (3)
SPCH 1311 Introduction to Speech Communication OR 3
SPCH 1315 Public Speaking (3)
ENGL 1301 Composition 1 3
+Elective Specialty Elective ART/ANIMATION/DESIGN OR 3
+Elective Specialty Elective PROGRAMMING (4)
Art/Animation/Design Semester 2 Total 12
OR
Programming Semester 2 Total (13)
Art/Animation/Design Minimum Hours Required 24
OR
Programming Minimum Hours Required (25)

A student must complete all courses in ONE specialization (ART/ANIMATION/DESIGN or PROGRAMMING) to be awarded the AAS in Interactive Simulation and Game Technology.

 
(Degree Plan Code: AAS.GM.ART/ANIM.19)
 
Course Course Title Credit Hours
+Elective Specialty Elective 3
ARTV 2355 Character Rigging and Animation 3
+Elective Specialty Elective 3
GAME 1372 Visual Effects for Video Games 1 3
GAME 2332 Project Development 1 3
Semester Total 15
Course Course Title Credit Hours
+Elective Specialty Elective 3
GAME 2387 Internship-Animation, Interactive Technology, Video Graphics and Special Effects 3
GAME 2334 Project Development 2 3
++Elective Humanities/Fine Arts 3
PSYC 2301 General Psychology 3
Semester Total 15
Course Course Title Credit Hours
GAME 2308 Portfolio for Game Development 3
GAME 2359 Game and Simulation Group Project 3
Semester Total 6
Art/Animation/Design Specialization Minimum Hours Required 60

 

 
(Degree Plan Code: AAS.GM.PROGRAM.20)
Course Course Title Credit Hours
GAME 1459 Game and Simulation Programming 2 4
++Elective Humanities/Fine Arts 3
GAME 2319 Game Engine 3
GAME 2332 Project Development 1 3
GAME 1353 Multi-User Game Programming 1 3
Semester Total 16
Course Course Title Credit Hours
GAME 2387 Internship-Animation, Interactive Technology, Video Graphics and Special Effects 3
GAME 2334 Project Development 2 3
PSYC 2301 General Psychology 3
GAME 2347 Advanced Game Programming 3
Semester Total 12
Course Course Title Credit Hours
GAME 2433 Game and Simulation Programming 3 4
GAME 2359 Game and Simulation Group Project 3
Semester Total 7
Programming Specialization Minimum Hours Required 60

 

Must select TWO from the following:
Course Course Title Credit Hours
GAME 1370 Concept Art 1 3
GAME 1304 Level Design 3
ARTV 1303 Basic Animation 3
Must select TWO from the following:
Course Course Title Credit Hours
ARTV 1345 3-D Modeling and Rendering 1 3
ARTV 1341 3-D Animation 1 3
GAME 2304 Level Design 2 3
GAME 2370 Concept Art 2 3
Must select TWO from the following:
Course Course Title Credit Hours
ARTV 2345 3-D Modeling and Rendering 2 3
ARTV 2351 3-D Animation 2 3
ARTS 2323 Life Drawing 3
ARTS 1316 Drawing 1 3
GAME 1302 Interactive Storyboarding 3
ARTV 1343 Digital Sound 3
Must select ONE from the following:
Course Course Title Credit Hours
GAME 1371 Motion Capture 3
GAME 2372 Visual Effects for Video Games 2 3

 

Course Course Title Credit Hours
GAME 2302 Mathematical Applications for Game Development 3
ITSE 1330 Introduction to C# Programming 3
Course Course Title Credit Hours
GAME 2342 Game Development Using C++ 3
GAME 1443 Game and Simulation Programming 1 4

++Humanities/Fine Arts Elective - must be selected from the AAS Core Options for Humanities/Fine Arts.