2023 - 2024 Catalog
Program: Interactive Simulation and Game Technology
Title: Interactive Simulation and Game Technology A.A.S.
(Associate in Applied Sciences Degree)
- Students pursuing this award program are required to meet Texas Success Initiative (TSI) standards and course prerequisites.
- Complete at least 25% of the credit hours required for graduation through instruction by Dallas College.
Degree Plan Code: Individual degree plan codes(s) have been assigned to a specific track(s) within this degree plan.
The Associates of Applied Science degree in Interactive Simulation and Game Technology is designed for students seeking entry into a career in the electronic game industry or in related fields such as entertainment, communications and education that utilize interactive simulations. In addition to specializations in art and programming, the AAS degree includes a core of courses designed for transfer for those seeking further education in related fields.
A student must complete all courses in ONE specialization (ART/ANIMATION/DESIGN or PROGRAMMING) to be awarded the AAS in Interactive Simulation and Game Technology.
ART/ANIMATION/DESIGN SPECIALIZATION
AAS.GM.ART/ANIM.19
Course | Course Title | Credit Hours |
---|---|---|
GAME 1303 | Introduction to Game Design and Development | 3 |
MATH 1332 | Contemporary Mathematics (Quantitative Reasoning) | 3 |
PSYC 2301 | General Psychology | 3 |
GAME 1304 | Level Design | 3 |
GAME 1370 | Concept Art 1 OR | 3 |
ARTV 1341 | 3-D Animation 1 OR | (3) |
GAME 1336 | Introduction to 3-D Game Modeling | (3) |
Semester Total | 15 |
Course | Course Title | Credit Hours |
---|---|---|
GAME 2332 | Project Development 1 | 3 |
SPCH 1311 | Introduction to Speech Communication OR | 3 |
SPCH 1315 | Public Speaking | (3) |
++++Elective | Humanities/Fine Arts | 3 |
GAME 2370 | Concept Art 2 OR | 3 |
GAME 1314 | Character Sculpting OR | (3) |
GAME 2325 | 3-D Animation 2 - Character Setup | (3) |
GAME 1372 | Visual Effects for Video Games 1 OR | 3 |
GAME 2304 | Level Design 2 OR | (3) |
ARTV 2351 | 3-D Animation 2 | (3) |
Semester Total | 15 |
Course | Course Title | Credit Hours |
---|---|---|
GAME 2334 | Project Development 2 | 3 |
ENGL 1301 | Composition 1 | 3 |
GAME 1306 | Design and Creation of Games | 3 |
+Elective | Specialty (ART/ANIMATION/DESIGN) | 3 |
+Elective | Specialty (ART/ANIMATION/DESIGN) | 3 |
Semester Total | 15 |
Course | Course Title | Credit Hours |
---|---|---|
GAME 2359 | Game and Simulation Group Project | 3 |
GAME 2308 | Portfolio for Game Development | 3 |
GAME 2387 | Internship-Animation, Interactive Technology, Video Graphics and Special Effects OR | 3 |
GAME 2374 | Game Production | (3) |
++Elective | Specialty (ART/ANIMATION/DESIGN) | 3 |
++Elective | Specialty (ART/ANIMATION/DESIGN) | 3 |
Semester Total | 15 |
Minimum Hours Required | 60 |
---|
+Specialty Electives (ART/ANIMATION/DESIGN)
Must select TWO from the following:
Course | Course Title | Credit Hours |
---|---|---|
GAME 1370 | Concept Art 1 | 3 |
ARTV 1345 | 3-D Modeling and Rendering 1 | 3 |
GAME 1372 | Visual Effects for Video Games 1 | 3 |
ARTV 1341 | 3-D Animation 1 | 3 |
GAME 2304 | Level Design 2 | 3 |
ARTS 1316 | Drawing 1 | 3 |
++Specialty Electives (ART/ANIMATION/DESIGN)
Must select TWO from the following:
Course | Course Title | Credit Hours |
---|---|---|
GAME 2372 | Visual Effects for Video Games 2 | 3 |
GAME 1373 | Virtual and Augmented Reality Development | 3 |
ARTV 2351 | 3-D Animation 2 | 3 |
GAME 2325 | 3-D Animation 2 - Character Setup | 3 |
GAME 1314 | Character Sculpting | 3 |
GAME 2370 | Concept Art 2 | 3 |
ARTS 2323 | Life Drawing | 3 |
PROGRAMMING SPECIALIZATION
AAS.GM.PROGRAM.20
Course | Course Title | Credit Hours |
---|---|---|
GAME 1303 | Introduction to Game Design and Development | 3 |
MATH 1314 | College Algebra | 3 |
ENGL 1301 | Composition 1 | 3 |
GAME 2302 | Mathematical Applications for Game Development | 3 |
ITSE 1302 | Computer Programming | 3 |
Semester Total | 15 |
Course | Course Title | Credit Hours |
---|---|---|
SPCH 1311 | Introduction to Speech Communication OR | 3 |
SPCH 1315 | Public Speaking | (3) |
++++Elective | Humanities/Fine Arts | 3 |
GAME 1343 | Game and Simulation Programming 1 | 3 |
GAME 2332 | Project Development 1 | 3 |
GAME 2342 | Game Development Using C++ | 3 |
Semester Total | 15 |
Course | Course Title | Credit Hours |
---|---|---|
PSYC 2301 | General Psychology | 3 |
GAME 1353 | Multi-User Game Programming 1 | 3 |
GAME 1359 | Game and Simulation Programming 2 | 3 |
GAME 2334 | Project Development 2 | 3 |
GAME 2347 | Advanced Game Programming | 3 |
Semester Total | 15 |
Course | Course Title | Credit Hours |
---|---|---|
GAME 2387 | Internship-Animation, Interactive Technology, Video Graphics and Special Effects OR | 3 |
GAME 2374 | Game Production | (3) |
GAME 2319 | Game Engine | 3 |
GAME 2333 | Game and Simulation Programming 3 | 3 |
GAME 2359 | Game and Simulation Group Project | 3 |
+++Elective | Specialty (PROGRAMMING SPECIALIZATION) | 3 |
Semester Total | 15 |
Minimum Hours Required | 60 |
---|
+++Specialty Electives (PROGRAMMING SPECIALIZATION)
Must select ONE from the following:
Course | Course Title | Credit Hours |
---|---|---|
GAME 1304 | Level Design | 3 |
GAME 1306 | Design and Creation of Games | 3 |
GAME 1336 | Introduction to 3-D Game Modeling | 3 |
GAME 1373 | Virtual and Augmented Reality Development | 3 |
++++Humanities/Fine Arts Elective - must be selected from the AAS Core Options for Humanities/Fine Arts.
NOTE: Students enrolling in this program who plan to transfer to a four-year institution should consult an advisor or counselor regarding transfer requirements and the transferability of these courses to the four-year institution of their choice.