(Associate in Applied Sciences Degree)
Richland campus only
- Students pursuing this award program are required to meet Texas Success Initiative (TSI) standards and course prerequisites.
- Complete at least 25% of the credit hours required for graduation through instruction by Dallas College.
Degree Plan Code: Individual degree plan codes(s) have been assigned to a specific track(s) within this degree plan.
The Associates of Applied Science degree in Interactive Simulation and Game Technology is designed for students seeking entry into a career in the electronic game industry or in related fields such as entertainment, communications and education that utilize interactive simulations. In addition to specializations in art and programming, the AAS degree includes a core of courses designed for transfer for those seeking further education in related fields.
CURRICULUM FOR BOTH SPECIALIZATIONS (1st Year) |
Semester 1 |
Course |
Course Title |
Credit Hours |
GAME 1303 |
Introduction to Game Design and Development |
3 |
+Elective |
Specialty Elective ART/ANIMATION/DESIGN OR |
3 |
+Elective |
Specialty Elective PROGRAMMING |
(3) |
MATH 1314 |
College Algebra OR |
3 |
MATH 1332 |
Contemporary Mathematics (Quantitative Reasoning) |
(3) |
+Elective |
Specialty Elective ART/ANIMATION/DESIGN OR |
3 |
+Elective |
Specialty Elective PROGRAMMING |
(3) |
Art/Animation/Design Semester 1I Total |
12 |
OR |
Programming Semester 1I Total |
(12) |
Semester 2 |
Course |
Course Title |
Credit Hours |
+Elective |
Specialty Elective ART/ANIMATION/DESIGN OR |
3 |
+Elective |
Specialty Elective PROGRAMMING |
(3) |
SPCH 1311 |
Introduction to Speech Communication OR |
3 |
SPCH 1315 |
Public Speaking |
(3) |
ENGL 1301 |
Composition 1I |
3 |
+Elective |
Specialty Elective ART/ANIMATION/DESIGN OR |
3 |
+Elective |
Specialty Elective PROGRAMMING |
(4) |
Art/Animation/Design Semester 2II Total |
12 |
OR |
Programming Semester 2II Total |
(13) |
Art/Animation/Design Minimum Hours Required |
24 |
OR |
Programming Minimum Hours Required |
(25) |
A student must complete all courses in ONE specialization (ART/ANIMATION/DESIGN or PROGRAMMING) to be awarded the AAS in Interactive Simulation and Game Technology.
ART/ANIMATION/DESIGN SPECIALIZATION (2nd Year)
(Degree Plan Code: AAS.GM.ART/ANIM.19) |
Semesters 1 and 2 totals: 24 |
Semester 3 |
Course |
Course Title |
Credit Hours |
+Elective |
Specialty Elective |
3 |
ARTV 2355 |
Character Rigging and Animation |
3 |
+Elective |
Specialty Elective |
3 |
GAME 1372 |
Visual Effects for Video Games 1I |
3 |
GAME 2332 |
Project Development 1I |
3 |
Semester Total |
15 |
Semester 4 |
Course |
Course Title |
Credit Hours |
+Elective |
Specialty Elective |
3 |
GAME 2387 |
Internship-Animation, Interactive Technology, Video Graphics and Special Effects |
3 |
GAME 2334 |
Project Development 2II |
3 |
++Elective |
Humanities/Fine Arts |
3 |
PSYC 2301 |
General Psychology |
3 |
Semester Total |
15 |
Semester 5 |
Course |
Course Title |
Credit Hours |
GAME 2308 |
Portfolio for Game Development |
3 |
GAME 2359 |
Game and Simulation Group Project |
3 |
Semester Total |
6 |
Art/Animation/Design Specialization Minimum Hours Required |
60 |
PROGRAMMING SPECIALIZATION
(2nd Year)
(Degree Plan Code: AAS.GM.PROGRAM.20) |
Semesters 1 and 2 totals: 25 |
Semester 3 |
Course |
Course Title |
Credit Hours |
GAME 1459 |
Game and Simulation Programming 2II |
4 |
++Elective |
Humanities/Fine Arts |
3 |
GAME 2319 |
Game Engine |
3 |
GAME 2332 |
Project Development 1I |
3 |
GAME 1353 |
Multi-User Game Programming 1I |
3 |
Semester Total |
16 |
Semester 4 |
Course |
Course Title |
Credit Hours |
GAME 2387 |
Internship-Animation, Interactive Technology, Video Graphics and Special Effects |
3 |
GAME 2334 |
Project Development 2II |
3 |
PSYC 2301 |
General Psychology |
3 |
GAME 2347 |
Advanced Game Programming |
3 |
Semester Total |
12 |
Semester 5 |
Course |
Course Title |
Credit Hours |
GAME 2433 |
Game and Simulation Programming 3III |
4 |
GAME 2359 |
Game and Simulation Group Project |
3 |
Semester Total |
7 |
Programming Specialization Minimum Hours Required |
60 |
+Specialty Electives (ART/ANIMATION/DESIGN SPECIALIZATION):
|
Semester 1
Must select TWO from the following: |
Course |
Course Title |
Credit Hours |
GAME 1370 |
Concept Art 1I |
3 |
GAME 1304 |
Level Design |
3 |
ARTV 1303 |
Basic Animation |
3 |
Semester 2
Must select TWO from the following: |
Course |
Course Title |
Credit Hours |
ARTV 1345 |
3-D Modeling and Rendering 1I |
3 |
ARTV 1341 |
3-D Animation 1I |
3 |
GAME 2304 |
Level Design 2II |
3 |
GAME 2370 |
Concept Art 2II |
3 |
Semester 4
Must select ONE from the following: |
Course |
Course Title |
Credit Hours |
GAME 1371 |
Motion Capture |
3 |
GAME 2372 |
Visual Effects for Video Games 2II |
3 |
+Specialty Electives (PROGRAMMING SPECIALIZATION):
|
Semester 1
|
Course |
Course Title |
Credit Hours |
GAME 2302 |
Mathematical Applications for Game Development |
3 |
ITSE 1330 |
Introduction to C# Programming |
3 |
Semester 2
|
Course |
Course Title |
Credit Hours |
GAME 2342 |
Game Development Using C++ |
3 |
GAME 1443 |
Game and Simulation Programming 1I |
4 |
++Humanities/Fine Arts Elective - must be selected from the AAS Core Options for Humanities/Fine Arts.