2020 - 2021 Catalog
Course Descriptions for GAME
Course Number: GAME 1302 (3 Credit Hours)
Listed by Campus(es): BHC, RLC
Course Description: In-depth coverage of storyboarding for the development of games and simulations. Addresses pre-production preparation and creation of comprehensive design for a game or simulation including target audience analysis, purpose, goals and objectives, content outline, flow chart, and storyboard. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, RLC
Course Title: Interactive Storyboarding
This is a WECM Course Number.Course Description: In-depth coverage of storyboarding for the development of games and simulations. Addresses pre-production preparation and creation of comprehensive design for a game or simulation including target audience analysis, purpose, goals and objectives, content outline, flow chart, and storyboard. (2 Lec., 4 Lab.)
Course Number: GAME 1303 (3 Credit Hours)
Listed by Campus(es): RLC
Course Description: Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. This course is cross-listed as GAME 1403. The student may register for either GAME 1403 or GAME 1303 but may receive credit for only one of the two. (2 Lec., 4 Lab.)
Listed by Campus(es): RLC
Course Title: Introduction to Game Design and Development
This is a WECM Course Number.Course Description: Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. This course is cross-listed as GAME 1403. The student may register for either GAME 1403 or GAME 1303 but may receive credit for only one of the two. (2 Lec., 4 Lab.)
Course Number: GAME 1304 (3 Credit Hours)
Listed by Campus(es): RLC
Prerequisite Recommended: GAME 1303.
Course Description: Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.)
Listed by Campus(es): RLC
Course Title: Level Design
This is a WECM Course Number.Prerequisite Recommended: GAME 1303.
Course Description: Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.)
Course Number: GAME 1309 (3 Credit Hours)
Listed by Campus(es): BHC, MVC, RLC
Course Description: Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3-D environments such as visible line detection and 3-D surfaces, image processing techniques, and special effects. This course is cross-listed as GAME 1409. The student may register for either GAME 1409 or GAME 1309 but may receive credit for only one of the two. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, MVC, RLC
Course Title: Introduction to Animation Programming
This is a WECM Course Number.Course Description: Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3-D environments such as visible line detection and 3-D surfaces, image processing techniques, and special effects. This course is cross-listed as GAME 1409. The student may register for either GAME 1409 or GAME 1309 but may receive credit for only one of the two. (2 Lec., 4 Lab.)
Course Number: GAME 1343 (3 Credit Hours)
Listed by Campus(es): BHC, RLC
Prerequisite Recommended: ITSE 1307 or instructor approval.
Course Description: Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics. This course is cross-listed as GAME 1443. The student may register for either GAME 1443 or GAME 1343 but may receive credit for only one of the two. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, RLC
Course Title: Game and Simulation Programming I
This is a WECM Course Number.Prerequisite Recommended: ITSE 1307 or instructor approval.
Course Description: Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics. This course is cross-listed as GAME 1443. The student may register for either GAME 1443 or GAME 1343 but may receive credit for only one of the two. (2 Lec., 4 Lab.)
Course Number: GAME 1353 (3 Credit Hours)
Listed by Campus(es): BHC, RLC
Prerequisite Recommended: GAME 1343 or instructor approval.
Course Description: Network topologies, architecture, and communication in game and simulation programming. Introduces sockets programming utilizing TCP and UDP protocols in a high-level language. Focuses on blocking and asynchronous modes. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, RLC
Course Title: Multi-User Game Programming I
This is a WECM Course Number.Prerequisite Recommended: GAME 1343 or instructor approval.
Course Description: Network topologies, architecture, and communication in game and simulation programming. Introduces sockets programming utilizing TCP and UDP protocols in a high-level language. Focuses on blocking and asynchronous modes. (2 Lec., 4 Lab.)
Course Number: GAME 1359 (3 Credit Hours)
Listed by Campus(es): BHC, RLC
Prerequisite Recommended: GAME 1343 or instructor approval.
Course Description: Design and development of game and simulation programs including user interface design, mathematical elements, image and file structure, and software development techniques. This course is cross-listed as GAME 1459. The student may register for either GAME 1359 or GAME 1459 but may receive credit for only one of the two. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, RLC
Course Title: Game and Simulation Programming II
This is a WECM Course Number.Prerequisite Recommended: GAME 1343 or instructor approval.
Course Description: Design and development of game and simulation programs including user interface design, mathematical elements, image and file structure, and software development techniques. This course is cross-listed as GAME 1459. The student may register for either GAME 1359 or GAME 1459 but may receive credit for only one of the two. (2 Lec., 4 Lab.)
Course Number: GAME 1370 (3 Credit Hours)
Listed by Campus(es): RLC
Course Description: Introduction to Concept Art for Video Games with emphasis on characters, environments, and other fundamentals of Video Game production. (2 Lec., 4 Lab.)
Listed by Campus(es): RLC
Course Title: Concept Art I
This is a Local Need Course.Course Description: Introduction to Concept Art for Video Games with emphasis on characters, environments, and other fundamentals of Video Game production. (2 Lec., 4 Lab.)
Course Number: GAME 1371 (3 Credit Hours)
Listed by Campus(es): RLC
Course Description: Introduction to Motion Capture with an emphasis on how it translates into Video Games. Covers principles of Rigging, Animating, Motion Cleaning, and Editing and how to import and use the animation data on characters in the latest video game engines. (2 Lec., 4 Lab.)
Listed by Campus(es): RLC
Course Title: Motion Capture
This is a Local Need Course.Course Description: Introduction to Motion Capture with an emphasis on how it translates into Video Games. Covers principles of Rigging, Animating, Motion Cleaning, and Editing and how to import and use the animation data on characters in the latest video game engines. (2 Lec., 4 Lab.)
Course Number: GAME 1372 (3 Credit Hours)
Listed by Campus(es): RLC
Course Description: Introduction to fundamental principles of Visual Effects for video games. Topics include how to make particle, sprite, smoke, fire, and other VFX (Visual Effects). (2 Lec., 4 Lab.)
Listed by Campus(es): RLC
Course Title: Visual Effects for Video Games I
This is a Local Need Course.Course Description: Introduction to fundamental principles of Visual Effects for video games. Topics include how to make particle, sprite, smoke, fire, and other VFX (Visual Effects). (2 Lec., 4 Lab.)
Course Number: GAME 1394 (3 Credit Hours)
Listed by Campus(es): BHC, ECC, RLC
Course Description: Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, ECC, RLC
Course Title: Special Topics in Animation, Interactive Technology, Video Graphics and Special Effects
This is a WECM Course Number.Course Description: Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (2 Lec., 4 Lab.)
Course Number: GAME 1403 (4 Credit Hours)
This course is not currently offered by Richland Campus.
Listed by Campus(es): BHC, ECC
Course Description: Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. This course is cross-listed as GAME 1303. The student may register for either GAME 1303 or GAME 1403 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
This course is not currently offered by Richland Campus.
Listed by Campus(es): BHC, ECC
Course Title: Introduction to Game Design and Development
This is a WECM Course Number.Course Description: Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. This course is cross-listed as GAME 1303. The student may register for either GAME 1303 or GAME 1403 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
Course Number: GAME 1409 (4 Credit Hours)
This course is not currently offered by Richland Campus.
Listed by Campus(es): BHC, ECC
Course Description: Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3-D environments such as visible line detection and 3-D surfaces, image processing techniques, and special effects. This course is cross-listed as GAME 1309. The student may register for either GAME 1309 or GAME 1409 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
This course is not currently offered by Richland Campus.
Listed by Campus(es): BHC, ECC
Course Title: Introduction to Animation Programming
This is a WECM Course Number.Course Description: Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3-D environments such as visible line detection and 3-D surfaces, image processing techniques, and special effects. This course is cross-listed as GAME 1309. The student may register for either GAME 1309 or GAME 1409 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
Course Number: GAME 1443 (4 Credit Hours)
Listed by Campus(es): BHC, RLC
Prerequisite Recommended: ITSE 1407 or instructor approval.
Course Description: Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics. This course is cross-listed as GAME 1343. The student may register for either GAME 1343 or GAME 1443 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
Listed by Campus(es): BHC, RLC
Course Title: Game and Simulation Programming I
This is a WECM Course Number.Prerequisite Recommended: ITSE 1407 or instructor approval.
Course Description: Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics. This course is cross-listed as GAME 1343. The student may register for either GAME 1343 or GAME 1443 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
Course Number: GAME 1459 (4 Credit Hours)
Listed by Campus(es): BHC, RLC
Prerequisite Recommended: GAME 1443 or instructor approval.
Course Description: Design and development of game and simulation programs including user interface design, mathematical elements, image and file structure, and software development techniques. This course is cross-listed as GAME 1359. The student may register for either GAME 1359 or GAME 1459 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
Listed by Campus(es): BHC, RLC
Course Title: Game and Simulation Programming II
This is a WECM Course Number.Prerequisite Recommended: GAME 1443 or instructor approval.
Course Description: Design and development of game and simulation programs including user interface design, mathematical elements, image and file structure, and software development techniques. This course is cross-listed as GAME 1359. The student may register for either GAME 1359 or GAME 1459 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
Course Number: GAME 1494 (4 Credit Hours)
This course is not currently offered by Richland Campus.
Listed by Campus(es): BHC, ECC
Course Description: Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (3 Lec., 4 Lab.)
This course is not currently offered by Richland Campus.
Listed by Campus(es): BHC, ECC
Course Title: Special Topics in Animation, Interactive Technology, Video Graphics and Special Effects
This is a WECM Course Number.Course Description: Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (3 Lec., 4 Lab.)
Course Number: GAME 2302
Listed by Campus(es): RLC
Prerequisite Recommended: MATH 1314 and GAME 1359 or instructor approval.
Course Description: Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization. (2 Lec., 4 Lab.)
Listed by Campus(es): RLC
Course Title: Mathematical Applications for Game Development
This is a WECM Course Number.Prerequisite Recommended: MATH 1314 and GAME 1359 or instructor approval.
Course Description: Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization. (2 Lec., 4 Lab.)
Course Number: GAME 2304 (3 Credit Hours)
Listed by Campus(es): RLC
Course Description: Intermediate approach to the tools and concepts used to develop levels of games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.)
Listed by Campus(es): RLC
Course Title: Level Design II
This is a WECM Course Number.Course Description: Intermediate approach to the tools and concepts used to develop levels of games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.)
Course Number: GAME 2308 (3 Credit Hours)
Listed by Campus(es): RLC
Course Description: Design and management of an industry standard portfolio. Includes techniques in self-promotion, resume writing, portfolio distribution systems, and interviewing. (2 Lec., 4 Lab.)
Listed by Campus(es): RLC
Course Title: Portfolio for Game Development
This is a WECM Course Number.Course Description: Design and management of an industry standard portfolio. Includes techniques in self-promotion, resume writing, portfolio distribution systems, and interviewing. (2 Lec., 4 Lab.)
Course Number: GAME 2319 (3 Credit Hours)
Listed by Campus(es): RLC
Prerequisite Recommended: GAME 1342.
Course Description: Commercial and open source gaming engines. Includes discussions and recommendations for game engines to fit industry specifications. Study of structure and implementations of game engines. Operating systems APIs, rendering, input, networking, computer architecture. (2 Lec., 4 Lab.)
Listed by Campus(es): RLC
Course Title: Game Engine
This is a WECM Course Number.Prerequisite Recommended: GAME 1342.
Course Description: Commercial and open source gaming engines. Includes discussions and recommendations for game engines to fit industry specifications. Study of structure and implementations of game engines. Operating systems APIs, rendering, input, networking, computer architecture. (2 Lec., 4 Lab.)
Course Number: GAME 2332 (3 Credit Hours)
Listed by Campus(es): BHC, RLC
Course Description: Skill development in an original modification based on a current game engine. Includes management of version control; development of project timeliness; integration of sound, models, and animation; production of demos; and creation of original levels, characters, and content for a real-time multiplayer game. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, RLC
Course Title: Project Development I
This is a WECM Course Number.Course Description: Skill development in an original modification based on a current game engine. Includes management of version control; development of project timeliness; integration of sound, models, and animation; production of demos; and creation of original levels, characters, and content for a real-time multiplayer game. (2 Lec., 4 Lab.)
Course Number: GAME 2334 (3 Credit Hours)
Listed by Campus(es): BHC, RLC
Course Description: Continuation of an original modification based on a current game engine with an emphasis on new content and significant changes in game play over the base game experience. Includes creation of original levels, characters, and content for a real-time multiplayer game applying skills learned in previous classes. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, RLC
Course Title: Project Development II
This is a WECM Course Number.Course Description: Continuation of an original modification based on a current game engine with an emphasis on new content and significant changes in game play over the base game experience. Includes creation of original levels, characters, and content for a real-time multiplayer game applying skills learned in previous classes. (2 Lec., 4 Lab.)
Course Number: GAME 2342 (3 Credit Hours)
Listed by Campus(es): BHC, ECC, RLC
Prerequisite Recommended: COSC 1437 or instructor approval.
Course Description: Skill development in C++ programming for games and simulations. Examines real-world C++ development issues. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, ECC, RLC
Course Title: Game Development Using C++
This is a WECM Course Number.Prerequisite Recommended: COSC 1437 or instructor approval.
Course Description: Skill development in C++ programming for games and simulations. Examines real-world C++ development issues. (2 Lec., 4 Lab.)
Course Number: GAME 2347 (3 Credit Hours)
Listed by Campus(es): BHC, RLC
Prerequisite Recommended: GAME 1343 or instructor approval.
Course Description: Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, RLC
Course Title: Advanced Game Programming
This is a WECM Course Number.Prerequisite Recommended: GAME 1343 or instructor approval.
Course Description: Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices. (2 Lec., 4 Lab.)
Course Number: GAME 2359 (3 Credit Hours)
Listed by Campus(es): BHC, RLC
Course Description: Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3-D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices. (2 Lec., 4 Lab.)
Listed by Campus(es): BHC, RLC
Course Title: Game and Simulation Group Project
This is a WECM Course Number.Course Description: Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3-D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices. (2 Lec., 4 Lab.)
Course Number: GAME 2370 (3 Credit Hours)
Listed by Campus(es): RLC
Course Description: A continuation of Concept Art I for video games with emphasis on intermediate techniques in Photoshop and completing a concept art piece for the student’s portfolio. (2 Lec., 4 Lab.)
Listed by Campus(es): RLC
Course Title: Concept Art II
This is a Local Need Course.Course Description: A continuation of Concept Art I for video games with emphasis on intermediate techniques in Photoshop and completing a concept art piece for the student’s portfolio. (2 Lec., 4 Lab.)
Course Number: GAME 2372 (3 Credit Hours)
Listed by Campus(es): RLC
Course Description: Advanced principles of Visual Effects for video games. Covers creating and integrating Visual Effects for the preparation of a Demo Reel. (2 Lec., 4 Lab.)
Listed by Campus(es): RLC
Course Title: Visual Effects for Video Games II
This is a Local Need Course.Course Description: Advanced principles of Visual Effects for video games. Covers creating and integrating Visual Effects for the preparation of a Demo Reel. (2 Lec., 4 Lab.)
Course Number: GAME 2387 (3 Credit Hours)
Listed by Campus(es): BHC, RLC
Prerequisite: (Recomnended) Instructor approval.
Course Description: A work-based learning experience that enables the student to apply specialized occupational theory, skills and concepts. A learning plan is developed by the college and the employer. (18 Ext.)
Listed by Campus(es): BHC, RLC
Course Title: Internship - Animation, Interactive Technology, Video Graphics and Special Effects
This is a WECM Course Number.Prerequisite: (Recomnended) Instructor approval.
Course Description: A work-based learning experience that enables the student to apply specialized occupational theory, skills and concepts. A learning plan is developed by the college and the employer. (18 Ext.)
Course Number: GAME 2433 (4 Credit Hours)
Listed by Campus(es): BHC, RLC
Prerequisite Recommended: GAME 1459 or instructor approval.
Course Description: Advanced applications of game and simulation programming techniques. Includes advanced rendering techniques and BSDP trees. Incorporates shadowing, lighting, collision detection, and 3-D animation and motion. This course is cross-listed as GAME 2333. The student may register for either GAME 2333 or GAME 2433 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
Listed by Campus(es): BHC, RLC
Course Title: Game and Simulation Programming III
This is a WECM Course Number.Prerequisite Recommended: GAME 1459 or instructor approval.
Course Description: Advanced applications of game and simulation programming techniques. Includes advanced rendering techniques and BSDP trees. Incorporates shadowing, lighting, collision detection, and 3-D animation and motion. This course is cross-listed as GAME 2333. The student may register for either GAME 2333 or GAME 2433 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
ACGM (Lower-Division Academic Course Guide Manual) Courses
WECM (Workforce Education Course Manual) Courses
Designated by the Texas Higher Education Coordinating Board for general academic transfer among community, state, and technical colleges in Texas; and state public four-year colleges and universities as freshman and sophomore general education courses.
WECM (Workforce Education Course Manual) Courses
Designated by the Texas Higher Education Coordinating Board as workforce education (technical) courses offered for credit and CEUs (Continuing Education Units). While these courses are designed to transfer among state community colleges, they are not designed to automatically transfer to public four-year colleges and universities.