INTERACTIVE SIMULATION AND GAME TECHNOLOGY
(Associate in Applied Sciences Degree)
Richland only
- Students pursuing this award program are required to meet Texas Success Initiative (TSI) standards and course prerequisites.
- Students must earn at least 25% of the credit hours required for graduation through instruction by the college awarding the degree.
Degree Plan Code: Individual degree plan codes(s) have been assigned to a specific track(s) within this degree plan.
The Associates of Applied Science degree in Interactive Simulation and Game Technology is designed for students seeking entry into a career in the electronic game industry or in related fields such as entertainment, communications and education that utilize interactive simulations. In addition to specializations in art and programming, the AAS degree includes a core of courses designed for transfer for those seeking further education in related fields.
1st Year Curriculum
SEMESTER I
GAME 1303 |
Introduction to Game Design and Development |
3 |
+Elective |
Specialty Elective ART/ANIMATION/DESIGN OR |
3 |
+Elective |
Specialty Elective PROGRAMMING |
(4) |
MATH 1314 |
College Algebra |
3 |
+Elective |
Specialty Elective ART/ANIMATION/DESIGN OR |
3 |
+Elective |
Specialty Elective PROGRAMMING |
(3) |
ART/ANIMATION/DESIGN (Semester I Credit Hours) |
12 |
OR |
|
|
PROGRAMMING (Semester I Credit Hours) |
(13) |
SEMESTER II
+Elective |
Specialty Elective ART/ANIMATION/DESIGN OR |
3 |
+Elective |
Specialty Elective PROGRAMMING |
(3) |
SPCH 1311 |
Introduction to Speech Communication OR |
3 |
SPCH 1315 |
Public Speaking |
(3) |
ENGL 1301 |
Composition I |
3 |
+Elective |
Specialty Elective ART/ANIMATION/DESIGN OR |
3 |
+Elective |
Specialty Elective PROGRAMMING |
(3) |
ART/ANIMATION/DESIGN or PROGRAMMING (Semester II Credit Hours) |
12 |
Interactive Simulation and Game Technology Core Curriculum (1st Year Curriculum) ART/ANIMATION/DESIGN Minimum Hours Required |
24 |
OR |
|
|
Interactive Simulation and Game Technology Core Curriculum (1st Year Curriculum) PROGRAMMING Minimum Hours Required |
(25) |
A student must complete all courses in ONE specialization (ART/ANIMATION/DESIGN or PROGRAMMING) to be awarded the AAS in Interactive Simulation and Game Technology.
2nd Year Curriculum
ART/ANIMATION/DESIGN SPECIALIZATION
(Degree Plan Code: AAS.GM.ART/ANIM/DES)
SEMESTER III
+Elective |
Specialty Elective |
3 |
ARTV 2355 |
Character Rigging and Animation |
3 |
+Elective |
Specialty Elective |
3 |
GAME 1372 |
Visual Effects for Video Games I |
3 |
GAME 2332 |
Project Development I |
3 |
|
|
15 |
SEMESTER IV
+Elective |
Specialty Elective |
3 |
GAME 2387 |
Internship-Animation, Interactive Technology, Video Graphics and Special Effects |
3 |
GAME 2334 |
Project Development II |
3 |
++Elective |
Humanities/Fine Arts |
3 |
PSYC 2301 |
General Psychology |
3 |
|
|
15 |
SEMESTER V
GAME 2308 |
Portfolio for Game Development |
3 |
GAME 2359 |
Game and Simulation Group Project |
3 |
|
|
6 |
ART/ANIMATION/DESIGN SPECIALIZATION Minimum Hours Required |
60 |
2nd Year Curriculum
PROGRAMMING SPECIALIZATION
(Degree Plan Code: AAS.GM.PROGRAM.16)
SEMESTER III
GAME 1443 |
Game and Simulation Programming I |
4 |
++Elective |
Humanities/Fine Arts |
3 |
GAME 2347 |
Advanced Game Programming |
3 |
GAME 1373 |
Objective-C Fundamentals |
3 |
GAME 2332 |
Project Development I |
3 |
|
|
16 |
SEMESTER IV
SEMESTER V
IMED 1391 |
Special Topics in Educational/Instructional Media Design |
3 |
GAME 2359 |
Game and Simulation Group Project |
3 |
|
|
6 |
PROGRAMMING SPECIALIZATION Minimum Hours Required |
60 |
+Specialty Electives (ART/ANIMATION/DESIGN SPECIALIZATION):
SEMESTER I
Must select TWO from the following:
SEMESTER II
Must select TWO from the following:
SEMESTER III
Must select TWO from the following:
SEMESTER IV
Must select ONE from the following:
+Specialty Electives (PROGRAMMING SPECIALIZATION):
SEMESTER I
SEMESTER II
++Humanities/Fine Arts Elective - must be selected from the AAS Core Options for Humanities/Fine Arts.