(Associate in Applied Sciences Degree)
Richland only
- Students pursuing this award program are required to meet Texas Success Initiative (TSI) standards and course prerequisites.
- Students must earn at least 25% of the credit hours required for graduation through instruction by the college awarding the degree.
Degree Plan Code: Individual degree plan codes(s) have been assigned to a specific track(s) within this degree plan.
The Associates of Applied Science degree in Interactive Simulation and Game Technology is designed for students seeking entry into a career in the electronic game industry or in related fields such as entertainment, communications and education that utilize interactive simulations. In addition to specializations in art and programming, the AAS degree includes a core of courses designed for transfer for those seeking further education in related fields.
(1st YEAR CURRICULUM)
SEMESTER I
SEMESTER II
+Elective |
Technical Elective |
3 |
SPCH 1311 |
Introduction to Speech Communication OR |
3 |
SPCH 1315 |
Public Speaking |
(3) |
ENGL 1301 |
Composition I |
3 |
ARTC 1302 |
Digital Imaging I OR |
3 |
ARTS 2348 |
Digital Art I |
(3) |
|
|
12 |
Interactive Simulation and Game Technology Core Curriculum Minimum Hours Required |
24 |
A student must complete the Semester I and II Core Curriculum and all courses in one of the following specializations (Artist/Animation or Programming) in Semesters III, IV, and V in order to be awarded the AAS in Interactive Simulation and Game Technology.
+Technical Elective - must be selected from the following:
ARTV 1343 |
Digital Sound |
3 |
GAME 1302 |
Interactive Storyboarding |
3 |
GAME 1309 |
Introduction to Animation Programming |
3 |
GAME 1394 |
Special Topics in Animation, Interactive, Technology Video Graphics and Special Effects |
3 |
ARTIST/ANIMATION SPECIALIZATION:
(Degree Plan Code: AAS.GM.ART/ANIMAT.14)
SEMESTERS I AND II
Interactive Simulation and Game Technology Core Curriculum (Semesters I and II) |
24 |
|
|
24 |
SEMESTER III
SEMESTER IV
GAME 2336 |
Lighting, Shading, and Texture OR |
3 |
ARTS 1317 |
Drawing II |
(3) |
ARTV 2345 |
3-D Modeling and Rendering II |
3 |
GAME 2334 |
Project Development II |
3 |
++Elective |
Humanities/Fine Arts |
3 |
|
|
12 |
SEMESTER V
+++Elective |
Specialty Elective |
3 |
GAME 2387 |
Internship-Animation, Interactive Technology, Video Graphics and Special Effects OR |
3 |
GAME 2359 |
Game and Simulation Group Project |
(3) |
|
|
6 |
Artist/Animation Minimum Hours Required |
60 |
++Humanities/Fine Arts Elective - must be selected from the AAS Core Options for Humanities/Fine Arts.
+++Specialty Elective for the Artist/Animation - must be selected from the following:
PROGRAMMING SPECIALIZATION:
(Degree Plan Code: AAS.GM.PROGRAM.14)
SEMESTERS I AND II
Interactive Simulation and Game Technology Core Curriculum (Semesters I and II) |
24 |
|
|
24 |
SEMESTER III
SEMESTER IV
SEMESTER V
GAME 1359 |
Game and Simulation Programming II |
3 |
GAME 2387 |
Internship-Animation, Interactive Technology, Video Graphics and Special Effects OR |
3 |
GAME 2359 |
Game and Simulation Group Project |
(3) |
|
|
6 |
Programming Minimum Hours Required |
|
60 |
++++Humanities/Fine Arts Elective - must be selected from the AAS Core Options for Humanities/Fine Arts.