2015 - 2016 Combined Catalogs of the Colleges

Program: Interactive Simulation and Game Technology



This degree plan includes updates that were added after it was originally published on June 11, 2015.
New students who are entering the college for the first time should follow the version on this page.

Show me the June 11, 2015, web published version.
Show me what changed in 2015-2016.


INTERACTIVE SIMULATION AND GAME TECHNOLOGY

(Associate in Applied Sciences Degree)

Richland only

  • Students pursuing this award program are required to meet Texas Success Initiative (TSI) standards and course prerequisites.
  • Students must earn at least 25% of the credit hours required for graduation through instruction by the college awarding the degree.

Degree Plan Code: Individual degree plan codes(s) have been assigned to a specific track(s) within this degree plan.

The Associates of Applied Science degree in Interactive Simulation and Game Technology is designed for students seeking entry into a career in the electronic game industry or in related fields such as entertainment, communications and education that utilize interactive simulations. In addition to specializations in art and programming, the AAS degree includes a core of courses designed for transfer for those seeking further education in related fields.

CREDIT HOURS

1st Year Curriculum

SEMESTER I

GAME 1303 Introduction to Game Design and Development 3
+Elective Specialty Elective ART/ANIMATION/DESIGN OR 3
+Elective Specialty Elective PROGRAMMING (4)
MATH 1314 College Algebra 3
+Elective Specialty Elective ART/ANIMATION/DESIGN OR 3
+Elective Specialty Elective PROGRAMMING (3)
ART/ANIMATION/DESIGN (Semester I Credit Hours)
12
OR
PROGRAMMING (Semester I Credit Hours)
(13)

SEMESTER II

+Elective Specialty Elective ART/ANIMATION/DESIGN OR 3
+Elective Specialty Elective PROGRAMMING (3)
SPCH 1311 Introduction to Speech Communication OR 3
SPCH 1315 Public Speaking (3)
ENGL 1301 Composition I 3
+Elective Specialty Elective ART/ANIMATION/DESIGN OR 3
+Elective Specialty Elective PROGRAMMING (3)
ART/ANIMATION/DESIGN or PROGRAMMING (Semester II Credit Hours)
12
Interactive Simulation and Game Technology Core Curriculum (1st Year Curriculum) ART/ANIMATION/DESIGN Minimum Hours Required 24
OR
Interactive Simulation and Game Technology Core Curriculum (1st Year Curriculum) PROGRAMMING Minimum Hours Required (25)

A student must complete all courses in ONE specialization (ART/ANIMATION/DESIGN or PROGRAMMING) to be awarded the AAS in Interactive Simulation and Game Technology.

2nd Year Curriculum

ART/ANIMATION/DESIGN SPECIALIZATION

(Degree Plan Code: AAS.GM.ART/ANIM/DES)

SEMESTER III

+Elective Specialty Elective 3
ARTV 2355 Character Rigging and Animation 3
+Elective Specialty Elective 3
GAME 1372 Visual Effects for Video Games I 3
GAME 2332 Project Development I 3
15

SEMESTER IV

+Elective Specialty Elective 3
GAME 2387 Internship-Animation, Interactive Technology, Video Graphics and Special Effects 3
GAME 2334 Project Development II 3
++Elective Humanities/Fine Arts 3
PSYC 2301 General Psychology 3
15

SEMESTER V

GAME 2308 Portfolio for Game Development 3
GAME 2359 Game and Simulation Group Project 3
6
ART/ANIMATION/DESIGN SPECIALIZATION Minimum Hours Required 60

2nd Year Curriculum

PROGRAMMING SPECIALIZATION

(Degree Plan Code: AAS.GM.PROGRAM.16)

SEMESTER III

GAME 1443 Game and Simulation Programming I 4
++Elective Humanities/Fine Arts 3
GAME 2347 Advanced Game Programming 3
GAME 1373 Objective-C Fundamentals 3
GAME 2332 Project Development I 3
16

SEMESTER IV

GAME 1459 Game and Simulation Programming II 4
GAME 2334 Project Development II 3
PSYC 2301 General Psychology 3
ITSE 2310 iOS Application Programming 3
13

SEMESTER V

IMED 1391 Special Topics in Educational/Instructional Media Design 3
GAME 2359 Game and Simulation Group Project 3
6
PROGRAMMING SPECIALIZATION Minimum Hours Required 60

 

+Specialty Electives (ART/ANIMATION/DESIGN SPECIALIZATION):

SEMESTER I

Must select TWO from the following:

GAME 1370 Concept Art I 3
GAME 1304 Level Design 3
ARTV 1303 Basic Animation 3

SEMESTER II

Must select TWO from the following:

ARTV 1345 3-D Modeling and Rendering I 3
ARTV 1341 3-D Animation I 3
GAME 2304 Level Design II 3
GAME 2370 Concept Art II 3

SEMESTER III

Must select TWO from the following:

ARTV 2345 3-D Modeling and Rendering II 3
ARTV 2351 3-D Animation II 3
ARTS 2323 Life Drawing I 3
ARTS 1316 Drawing I 3
GAME 1302 Interactive Storyboarding 3
ARTV 1343 Digital Sound 3

SEMESTER IV

Must select ONE from the following:

GAME 1371 Motion Capture 3
GAME 2372 Visual Effects for Video Games II 3

 

+Specialty Electives (PROGRAMMING SPECIALIZATION):

SEMESTER I

COSC 1436 Programming Fundamentals I 4
ITSE 1330 Introduction to C# Programming 3

SEMESTER II

GAME 2342 Game Development Using C++ 3
ITSE 2321 Object-Oriented Programming 3

++Humanities/Fine Arts Elective - must be selected from the AAS Core Options for Humanities/Fine Arts.


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