|
Program: Interactive Simulation and Game Technology
This degree plan includes updates that were added after it was originally published on June 9, 2014. New students who are entering the college for the first time should follow the version on this page. Show me the June 9, 2014, web published version. Show me what changed in 2014-2015. INTERACTIVE SIMULATION AND GAME TECHNOLOGY(Associate in Applied Sciences Degree) Richland only
Degree Plan Code: Individual degree plan codes(s) have been assigned to a specific track(s) within this degree plan. The Associates of Applied Science degree in Interactive Simulation and Game Technology is designed for students seeking entry into a career in the electronic game industry or in related fields such as entertainment, communications and education that utilize interactive simulations. In addition to specializations in art and programming, the AAS degree includes a core of courses designed for transfer for those seeking further education in related fields.
(1st YEAR CURRICULUM) SEMESTER I
SEMESTER II
A student must complete the Semester I and II Core Curriculum and all courses in one of the following specializations (Artist/Animation or Programming) in Semesters III, IV, and V in order to be awarded the AAS in Interactive Simulation and Game Technology. +Technical Elective - must be selected from the following:
ARTIST/ANIMATION SPECIALIZATION: (Degree Plan Code: AAS.GM.ART/ANIMAT.14) SEMESTERS I AND II
SEMESTER III
SEMESTER IV
SEMESTER V
++Humanities/Fine Arts Elective - must be selected from the AAS Core Options for Humanities/Fine Arts. +++Specialty Elective for the Artist/Animation - must be selected from the following:
PROGRAMMING SPECIALIZATION: (Degree Plan Code: AAS.GM.PROGRAM.14) SEMESTERS I AND II
SEMESTER III
SEMESTER IV
SEMESTER V
++++Humanities/Fine Arts Elective - must be selected from the AAS Core Options for Humanities/Fine Arts. |