This is an archived DCCCD Online Catalog. Please visit our current Online CatalogOnline Catalog at https://www1.dcccd.edu/catalog/cattoc.cfm?loc=DCCCD.
DCCCD 2010-2011 Catalog banner
Previous Catalog Years  Previous Catalog Years
Catalog Table of Contents  Catalog Table of Contents
    Degrees Degrees
         Degree Plans by Location  Degree Plans by Location
         Degree Plans by Subject  Degree Plans by Subject
         Course Descriptions  Course Descriptions
DCCCD Core Curriculum  DCCCD Core Curriculum
DCCCD Core Curriculum  DCCCD Core Options for AAS Awards
Transfer Services  Transfer Services
Degree Plans - Interactive Simulation and Game Technology (Archived)

This degree plan includes updates that were added after it was originally published on May 28, 2010.
New students who are entering the college for the first time should follow the version on this page.

Show me the May 28, 2010, web published version.
Show me what changed in 2010-2011.


INTERACTIVE SIMULATION AND GAME TECHNOLOGY

Richland only

(Associate in Applied Sciences Degree)

  • Students pursuing this award program are required to meet Texas Success Initiative (TSI) standards and course prerequisites.
  • Students must earn at least 25% of the credit hours required for graduation through instruction by the college awarding the degree.

Degree Plan Code: Individual degree plan codes(s) have been assigned to a specific track(s) within this degree plan.

The Associates of Applied Science degree in Interactive Simulation and Game Technology is designed for students seeking entry into a career in the electronic game industry or in related fields such as entertainment, communications and education that utilize interactive simulations. In addition to specializations in art and programming, the AAS degree includes a core of courses designed for transfer for those seeking further education in related fields.

CREDIT HOURS

(1st YEAR CURRICULUM)

SEMESTER I

GAME 1303 Introduction to Game Design and Development 3
ARTV 1303 Basic Animation 3
MATH 1414 College Algebra OR 4
MATH 1332 College Mathematics I (3)
Elective Computer Science Elective1 3-4
12-14

SEMESTER II

Elective Technical Elective2 3
SPCH 1311 Introduction to Speech Communication OR 3
SPCH 1315 Fundamentals of Public Speaking (3)
ENGL 1301 Composition I 3
ARTC 1302 Digital Imaging I OR 3
ARTS 2348 Digital Art I (3)
ARTV 1345 3-D Modeling and Rendering I 3
15
Interactive Simulation and Game Technology Core Curriculum Minimum Hours Required 27-29

A student must complete the Semester I and II Core Curriculum and all courses in one of the following specializations (Artist/Animation, Programming, or Educational Game Design/Programming) in Semesters III, IV, and V in order to be awarded the AAS in Interactive Simulation and Game Technology.

1COSC 1300 or higher level COSC course except for the Programming Specialization track which requires COSC 1436 AND COSC 1437.

2Technical Elective - must be selected from the following:

ARTV 1343 Digital Sound 3
GAME 1302 Interactive Storyboarding 3
GAME 1309 Introduction to Animation Programming 3

ARTIST/ANIMATION SPECIALIZATION:

(Degree Plan Code: AAS.GM.ART/ANIMAT)

SEMESTERS I AND II

Interactive Simulation and Game Technology Core Curriculum (Semesters I and II) 27-29
27-29

SEMESTER III

ARTS 1316 Drawing I 3
ARTV 1341 3-D Animation I 3
GAME 1304 Level Design 3
GAME 2332 Project Development I 3
PSYC 2301 Introduction to Psychology 3
15

SEMESTER IV

GAME 2336 Lighting, Shading, and Texture OR 3
ARTS 1317 Drawing II (3)
ARTV 2345 3-D Modeling and Rendering II 3
GAME 2334 Project Development II 3
Elective Humanities/Fine Arts3 3-4
12-13

SEMESTER V

Elective Specialty Elective4 3-4
GAME 2387 Internship-Animation, Interactive Technology, Video Graphics and Special Effects OR 3
GAME 2359 Game and Simulation Group Project (3)
6-7
Artist/Animation Minimum Hours Required 60-64

3Humanities/Fine Arts Elective - must be selected from the DCCCD Core Curriculum for Humanities/Fine Arts.

4Specialty Elective for the Artist/Animation - must be selected from the following:

ARTS 2323 Drawing III 3
ARTT 1141 Creative Drawing AND 1
ARTT 1201 Conceptual Figure Drawing 2
GAME 1353 Multi-User Game Programming I 3
GAME 1453 Multi-User Game Programming I 4
GAME 2341 Game Scripting 3
IMED 1345 Interactive Digital Media I 3

EDUCATIONAL GAME DESIGN/PROGRAMMING SPECIALIZATION:

(Degree Plan Code: AAS.GM.EDUC/DESIGN)

SEMESTERS I AND II

Interactive Simulation and Game Technology Core Curriculum (Semesters I and II) 27-29
27-29

SEMESTER III

PSYC 1300 Learning Framework 3
EDTC 1370 Game Based Learning K-12 3
PSYC 2301 Introduction to Psychology 3
GAME 1304 Level Design 3
GAME 2332 Project Development I 3
15

SEMESTER IV

EDTC 2370 Instructional Strategies in Educational Game 3
GAME 2334 Project Development II 3
GAME 1343 Game and Simulation Programming I OR 3
GAME 1443 Game and Simulation Programming I OR (4)
GAME 2402 Mathematical Applications for Game Development (4)
Elective Humanities/Fine Arts5 3-4
12-14

SEMESTER V

Elective Specialty Elective6 3
GAME 2387 Internship-Animation, Interactive Technology, Video Graphics and Special Effects OR 3
GAME 2359 Game and Simulation Group Project (3)
6
Educational Game Design/Programming Minimum Hours Required 60-64

5Humanities/Fine Arts Elective - must be selected from the DCCCD Core Curriculum for Humanities/Fine Arts.

6Specialty Elective for the Educational Game Design/Programming - must be selected from the following:

ARTT 1141 Creative Drawing AND 1
ARTT 1201 Conceptual Figure Drawing 2
GAME 1353 Multi-User Game Programming I 3
GAME 2341 Game Scripting 3
IMED 1345 Interactive Digital Media I 3

PROGRAMMING SPECIALIZATION:

(Degree Plan Code: AAS.GM.PROGRAM)

SEMESTERS I AND II

Interactive Simulation and Game Technology Core Curriculum (Semesters I and II) 27-29
27-29

SEMESTER III

COSC 1437 Programming Fundamentals II7 4
Elective Specialty Elective8 3-4
GAME 1353 Multi-User Game Programming I 3
GAME 1304 Level Design 3
GAME 2332 Project Development I 3
16-17

SEMESTER IV

GAME 1343 Game and Simulation Programming I OR 3
GAME 1443 Game and Simulation Programming I (4)
GAME 2334 Project Development II 3
PSYC 2301 Introduction to Psychology 3
Elective Humanities/Fine Arts9 3-4
12-14

SEMESTER V

GAME 1359 Game and Simulation Programming II OR 3
GAME 2303 Aritificial Intelligence Programming I (3)
GAME 2387 Internship-Animation, Interactive Technology, Video Graphics and Special Effects OR 3
GAME 2359 Game and Simulation Group Project (3)
6
Programming Minimum Hours Required 61-66

7COSC 1437 is required for students completing the Programming Specialization track.

8Specialty Elective for the Game Programming - must be selected from the following:

GAME 2341 Game Scripting 3
GAME 2344 DirectX Programming 3
GAME 2402 Mathematical Applications for Game Development 4
IMED 1345 Interactive Digital Media I 3
GAME 1449 OpenGL Programming I 4

9Humanities/Fine Arts Elective - must be selected from the DCCCD Core Curriculum for Humanities/Fine Arts.

Skip to Home navigation